eclipse - Unity3D messed up my Android resources? -
i have been developing game android while eclipse , have had little problems asynctasks or threading in general. while ago installed unity3d , after trying few things returned android coding , published new build of game.
now have gotten crash reports weird stack trace. 1 below, that's 1 of many different ones have gotten:
java.lang.runtimeexception: error occured while executing doinbackground() @ android.os.asynctask$3.done(asynctask.java:231) @ java.util.concurrent.futuretask$sync.innersetexception(futuretask.java:305) @ java.util.concurrent.futuretask.setexception(futuretask.java:156) @ java.util.concurrent.futuretask$sync.innerrun(futuretask.java:339) @ java.util.concurrent.futuretask.run(futuretask.java:169) @ java.util.concurrent.threadpoolexecutor.runworker(threadpoolexecutor.java:1119) @ java.util.concurrent.threadpoolexecutor$worker.run(threadpoolexecutor.java:612) @ java.lang.thread.run(thread.java:1050) caused by: java.lang.outofmemoryerror: array size large @ com.unity3d.plox.proxy.c.f.a(unknown source) @ com.unity3d.plox.proxy.c.h.a(unknown source) @ com.unity3d.plox.proxy.c.h.a(unknown source) @ com.unity3d.plox.proxy.a.d.a(unknown source) @ com.unity3d.plox.proxy.a.d.doinbackground(unknown source) @ android.os.asynctask$2.call(asynctask.java:216) @ java.util.concurrent.futuretask$sync.innerrun(futuretask.java:337) ... 4 more java.lang.outofmemoryerror: array size large @ com.unity3d.plox.proxy.c.f.a(unknown source) @ com.unity3d.plox.proxy.c.h.a(unknown source) @ com.unity3d.plox.proxy.c.h.a(unknown source) @ com.unity3d.plox.proxy.a.d.a(unknown source) @ com.unity3d.plox.proxy.a.d.doinbackground(unknown source) @ android.os.asynctask$2.call(asynctask.java:216) @ java.util.concurrent.futuretask$sync.innerrun(futuretask.java:337) @ java.util.concurrent.futuretask.run(futuretask.java:169) @ java.util.concurrent.threadpoolexecutor.runworker(threadpoolexecutor.java:1119) @ java.util.concurrent.threadpoolexecutor$worker.run(threadpoolexecutor.java:612) @ java.lang.thread.run(thread.java:1050)
why there com.unity3d.plox.proxy thing? , why error releated asynctask has not been modified long time , has functioned without errors?
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