unity3D + kinect interection -


guys working on project uses unity engien , kinect input source ..now according knowledge there not support between unity , kinect sdk ..i have heard zigfu framework not giving me functionalities need..so options me? im thinking take functionalities zigfu , background application build in .net 4.0 , using kinect official sdk ? can connect kinect via 2 interfaces @ same time? i.e zigfu , kinect sdk ....my background app connect unity via pipes ..is agood option?

i've done similar. i'd use unity 3d engine , interactions animate model using kinect (kinect sdk). functionality in kinect sdk not available in zigfu, such hand gripping detection.

because kinect sdk suitable wpf application, here solution :

  1. build unity unity standalone (pc, mac, linux).
  2. create wpf application kinect stuff inside.
  3. add windowsformshost inside xaml of wpf application.
  4. embed unity standalone wpf using windowsformshost.
  5. to communication between wpf , unity, can use raknet. work socket does.

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