unity3D + kinect interection -
guys working on project uses unity engien , kinect input source ..now according knowledge there not support between unity , kinect sdk ..i have heard zigfu framework not giving me functionalities need..so options me? im thinking take functionalities zigfu , background application build in .net 4.0 , using kinect official sdk ? can connect kinect via 2 interfaces @ same time? i.e zigfu , kinect sdk ....my background app connect unity via pipes ..is agood option?
i've done similar. i'd use unity 3d engine , interactions animate model using kinect (kinect sdk). functionality in kinect sdk not available in zigfu, such hand gripping detection.
because kinect sdk suitable wpf application, here solution :
- build unity unity standalone (pc, mac, linux).
- create wpf application kinect stuff inside.
- add windowsformshost inside xaml of wpf application.
- embed unity standalone wpf using windowsformshost.
- to communication between wpf , unity, can use raknet. work socket does.
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