unity3d - Blender to Unity rotations screwed up -
i managed rotations on console in blender, when try apply in unity, wrong. using quaternion.set set desired rotation. know blender uses (wxyz) quaternion, when got these values , set in unity3d (xyzw), gives me nonsense rotations.
http://pastebin.com/bkzuvcih here link script. please me point out wrong there.
p.s.: euler rotations not option, because they're lossy far know...
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