Difficulty with movement in game close to Pong (pygame) -


note: new in programming.

at first, going post code have written:

import pygame import random  pygame.init() screen = pygame.display.set_mode([640, 480]) paddle = pygame.image.load("pulgake.png") pygame.display.set_caption("pong!") white = [0, 0, 0]  = pygame.image.load("taust.png") screen.blit(back, (0, 0)) screen.blit(paddle, (600, 240)) pygame.display.flip()  xpaddle = 600 ypaddle = 240   delay = 10 interval = 10 pygame.key.set_repeat(delay, interval)  class ball:     def __init__(self):         self.pos = [0,0]         self.velocity = [1,0]  def move():     self.pos[0] += self.velocity[0]     self.pos[1] += self.velocity[1]     if self.pos[0] > 10:         self.pos[0] *= -1     elif self.pos[1] > 470: # background has frame         self.pos[1] *= -1     elif self.pos[1] < 10:         self.pos[1] *= -1     elif self.pos[0] > 605:         false  def draw(screen):     pygame.draw.circle(screen,white,self.pos,15)  pall = ball()   while true:     pall.move()     screen.blit(back, (0,0))     screen.blit(paddle, (xpaddle, ypaddle))     pygame.display.flip()     in pygame.event.get():         if i.type == pygame.quit:             sys.exit()         elif i.type == pygame.keydown:             if i.key == pygame.k_up:                 ypaddle = ypaddle - 10                 if ypaddle < 10:                     ypaddle = 10             elif i.key == pygame.k_down:                 ypaddle = ypaddle + 10                 if ypaddle > 410:                     ypaddle = 410 

i getting error-

line 44, in <module>     pall.move() typeerror: move() takes no arguments (1 given) 

so, want ball bounces off walls (and paddle well, don't know yet how)

also, grateful if helps me stopwatch in game, showing time "survived".

edit: added def move(self) now, bigger problem occured:

draw() , move() - global name"self" not defined. can't figure out one.

you calling ball.move doesn't exist, because move needs indented once more.

if want "do stuff while key held down" can use getkeystate , use keydown events when want 'do stuff once, when key pressed'

see both here: https://stackoverflow.com/a/13207525/341744


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