Objective-C/Cocos2D - Display different Sprites with Animation on the same positon on the Screen -


hello have big question , don't find way solve problem till now.

i work on simple game objective-c , cocos2d.

i have 3 different objects (sprites animation) , 4 fixed position on screen.

alternately interval want display different objects on positions.

i wanted double for() position objects. , in for want create multidimensional array objects.

and want create method have access time-interval , frequency of different objects.

do think can solve problem solution or know better way…??

it great if me.

thanky you

[[ccspriteframecache sharedspriteframecache] addspriteframeswithfile:@"myplist.plist"]; myarray = [[ccarray alloc] init];   (int = 1; <= 2; i++) {     (int j = 1; j <= 2; j++) {             figure *figure = [figure spritewithspriteframename:@"a0001.png"];             figure.position = ccp(j * figure.contentsize.width + 50, * figure.contentsize.height + 50);             [myarray addobject: figure];             [self addchild:figure z:1];      } } 

i not know how structured plist, imagine have renamed images in way:

a0001.png a0002.png a0003.png 

why don't try make more simple loop instead of "for inside for" place 3 images @ view , manage file this:

for (int = 1; < 3; i++) {      figure *figure = [figure spritewithspriteframename:[nsstring stringwithformat:@"a000%i.png", i]]     figure.position = //add fit layout     [myarray addobject: figure];     [self addchild:figure z:1];   } 

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