microsoft.ink - Rendering ink using directX -
how render ink on screen using dierctx?
i aware of inkmanager in c# rendering ink on canvas. trying similar functionality using sharpdx. don't have sample code refer.
is there tutorial or sample code explains rendering ink using directx? ok, either c++ or c#
the closest technology in directx provide basic infrastructure "ink rendering" direct2d. "inkmanager" using internally, @ least drawing part. there no "handwriting recognition" in direct2d. direct2d low level api, have manage lots of details.
there dozens of samples in sharpdx direct2d (either samples on desktop - drawing part still valid on winrt, or plain winrt), not have direct "ink" samples, have dig yourself.
also, source of information direct2d msdn. there no book , view tutorials api.
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