actionscript 3 - Action Script 3. 30 times use one image and 6 times other -


ok, i'm creating flash memory game. in game need find 2 equal card , discover them. @ here 36 cards (6x6).

i have 2 different images card when spawns. 1.png need use 30 times , 2.png need use 6 times. example(where stars should 2.png):

img example

is possible?

here card.as movie clip

package {     import flash.display.movieclip;     import flash.events.mouseevent;      public class card extends movieclip     {         public var _type:*;          public function card()         {             this.buttonmode = true;             this.addeventlistener(mouseevent.click, onclick);         }          private function onclick(event:mouseevent):void         {             if(this.currentframe == 1)             {                 this.play();             }         }          public function settype(type:*):void         {             _type = type;             loader_mc.addchild(_type);         }     } } 

thank much.

after loading files using loader or urlloader need convert loaded content reusable object.

private var starsvec:vector.<bitmap >  = new vector.<bitmap >   ; private var starbitmapdata:bitmapdata;  public function shiiiit() {     var loader:loader = new loader  ;     var url:urlrequest = new urlrequest("plik.png");     loader.contentloaderinfo.addeventlistener(event.complete,onloaded);     loader.load(url); }  private function onloaded(e:event):void {     //saves loaded graphic file bitmapdata object     starbitmapdata = new bitmapdata(e.target.content.width,e.target.content.height,true,0);     starbitmapdata.draw(e.target.content);     createtable(); }  private function createtable():void {     (var i:uint=0; i<6; i++)     {         //now use bitmapdata object create new bitmap object , add stage         starsvec.push(new bitmap(starbitmapdata));         var starsvectopelem:bitmap = starsvec[starsvec.length - 1];         addchild(starsvectopelem);     } } 

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