java - LIBGDX creating a main menu -


so want create mainmenu game , i'm stuck on next have art done , it's in layers , packed in .pack

public class mainmenu implements screen {  crazyzombies game; stage stage; bitmapfont font; textureatlas mainmenu; texture road; skin skin; spritebatch batch;  public mainmenu(crazyzombies game){     this.game = game; }  @override public void render(float delta) {     gdx.gl.glclear(gl10.gl_color_buffer_bit);     gdx.gl.glclearcolor(0.09f, 0.28f, 0.2f, 1);      stage.act(delta);      batch.begin();     stage.draw();     batch.end(); }  @override public void resize(int width, int height) {     if(stage == null)         stage = new stage(width, height, true);     stage.clear();      gdx.input.setinputprocessor(stage);  }  @override public void show() {     batch = new spritebatch();     skin = new skin();     mainmenu = new textureatlas("data/mainmenu/mainmenu.pack");  }  @override public void hide() {     dispose(); }  @override public void pause() {  }  @override public void resume() {  }  @override public void dispose() {     batch.dispose();     skin.dispose();     mainmenu.dispose();     stage.dispose(); } } 

if give me guidelines or tutorials on great i've looked in lot of places have not given me required answers.

have @ tutorial sums want exactly:

libgdx: using splash screen or menu


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