iphone - Synchronising the CCLayer & UIView animation -


i have added tableview subview [[ccdirector shareddirector]view] on cclayer. have animated cclayer & tableview separately following codes :

this code moves cclayer right & left.

-(void)movehomescreenlayerwithisanimated:(bool)_isanimationright{      if (!_isanimationright) {         [mhomelayer runaction:[ccsequence actionone:[ccdelaytime actionwithduration:0.0f]   two:[ccmoveto actionwithduration:0.4f position:ccp((size.width/4)*3, 0)]]];     }     else{         [mhomelayer runaction:[ccsequence actionone:[ccdelaytime actionwithduration:0.0f] two:[ccmoveto actionwithduration:0.4f position:ccp(0, 0)]]];     } } 

and tableview's animation:

-(void)viewanimationright{      [uiview cancelpreviousperformrequestswithtarget:self];     [uiview beginanimations:nil context:null];     [uiview setanimationduration:0.4f];     [uiview setanimationcurve:uiviewanimationcurveeaseinout];      tableviewhome.frame = cgrectmake(size.width - size.width/4,topbar.contentsize.height, size.width, size.height);     [tableviewhome setscrollenabled:no];      [uiview commitanimations ]; }  -(void)viewanimationleft{     [uiview cancelpreviousperformrequestswithtarget:self];     [uiview beginanimations:nil context:null];     [uiview setanimationduration:0.4f];     [uiview setanimationcurve:uiviewanimationcurveeaseinout];      tableviewhome.frame = cgrectmake(0, topbar.contentsize.height, size.width, size.height);     [tableviewhome setscrollenabled:yes];      [uiview commitanimations ]; } 

both cclayer & tableview gets animated, animations not synchronised. animation duration times not matching. there other way around. everyone's appreciated.

try , synchronize calls both functions @ place of calls. make sure there no heavy code in between calls add delays. might you.


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