user interface - Rotating GUI.Box Causes Clipping -
i attempting rotate 2 different gui boxes's on z axis. each box have different z axis value. following image shows how trying make them appear(i made following image in photoshop):
my problem: unable rotate boxes on z axis without clipping occurring. can rotate panels on x , y axis not z without clipping occurring. can have 2 boxes different z rotation using gui.matrix (i've read in other questions isn't possible)?
this happens:
any ideas how can achieve rotation shown in first image?
void ongui() { matrix4x4 guimatrixorig = gui.matrix; gui.matrix = matrix4x4.trs(vector3.zero, quaternion.euler(0, 45, 0), new vector3(1.0f, 1.0f, 1.0f)); gui.box (new rect (10,10,400, 400), "loader menu"); gui.matrix = guimatrixorig; }
this has been asked while ago but.. if else trys alike should try use guiutility.rotatearoundpivot function., moving multiple boxes without clipping should work way.
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